Which is, of course, far better than the original actually was. High resolutions, HDR support, brand new textures and cutscenes - this game looks the way you remember it. Somehow, despite being over a decade old, this game still plays brilliantly, and with the new remaster's visuals, it looks like a modern game too.Īll of the familiar stages are rendered with higher quality textures and much more clarity than ever before, especially if you're running the game on a PS4 Pro. Long reload animations, barely any recoil, and clicky, familiar gunshot sounds. It is admittedly a little odd, going from the realistic, bass-heavy, recoil-spraying gunplay of Call of Duty: Modern Warfare and Warzone, but the guns of 2009's Modern Warfare 2 are somehow incredibly nostalgic. It's much the same problem I have with The Division in the modern day: how can I, a trained and armed soldier, feel comfortable shooting down those wearing normal, everyday jackets, clearly struggling to survive? The Division's probably just on my mind because of the recent global pandemic, but that certainly helps me empathize with the "enemies."īut in those moments where it's two heavily-armed military factions facing off in war, bullets flying overhead and explosions surrounding you on every side, Modern Warfare 2 is every bit as good as when it originally released. Seemingly, the only thing separating them, is that one decided to pick up arms when a heavily-armed, unannounced military force stormed into their homes and opened fire. But then your enemies in the favela appear, with little difference to the civilians that ran. Fighting through a Brazilian favela, you are told not to shoot innocent civilians, which run and cower with their hands over their heads while wearing plain clothes, a distinct departure from the armed soldiers you've been fighting up to this point. Throughout my experience playing, I couldn't help but think about how different my perspective is now. This is a theme that persists throughout Call of Duty: Modern Warfare 2. Maybe it's because these hollow, digital people look much more like real people than ever before. Maybe it's because I feel more empathy than my teenage self did. Maybe it's because of the prevalence of mass shootings, the horror of which gets echoed and repeated near-infinitely by social and traditional media alike. In the modern-day, it's much more harrowing. A digital playground to mow down faceless, lifeless beings, not even questioning the context. I distinctly remember playing through the game all those years ago and finding it fun, if anything. I didn't shoot a bullet until the final segment, and even that I did hesitantly. It's been a long time I played through Call of Duty: Modern Warfare 2's infamous mission, No Russian, and for the first time, I just walked.
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